Bug tracker
High breaks every time or can lose work, Medium breaks often, Low is rare or small. High and Medium are fixed right away; Low between milestones.
Open 15
- HighBeing fixedAfter a save is interrupted, reopening a room can bring back an older object position instead of the latest saved move
- HighBeing fixedSaving a change to some lights' falloff or cone angle fails
- HighOpenSave to mod can refuse a mod that edits some interiors (for example the Leyawiin Mages Guild Library)
- HighOpenSome objects disappear when you press Play in a cell
- MediumOpenCreatures stand with their arms straight out in the editor and in Play preview
- MediumOpenA patch of cave floor is missing in the editor's view of the Natural Caverns
- MediumOpenEditing a container opens the general editor for a moment before the container editor
- MediumOpenOpening Valen Dreth showed his leveled list first instead of going straight to the NPC Editor
- MediumOpenAdding items to a container could leave it loading until you clicked away and back
- MediumOpenSaving an NPC in the NPC Editor did not update the NPC standing in the cell
- LowOpenA save that needs a new character can show a general "busy" message instead of saying why
- LowOpenA door landing spot recorded twice with different positions is not resolved
- LowOpenIn a rare case, cancelling a leave after the cell's changes were confirmed can leave Undo unavailable for that cell (your edits are kept)
- LowOpenClosing the editor while background work is still starting can make that work fail instead of finishing
- LowOpenThe item editor once showed its preview and stats twice; closing and reopening it fixed it
Fixed 37
- FixedMoving part of the game's built-in level art could stop the editor from saving any later edits until it was closed, losing them
- FixedA quick second edit right after another could be skipped and not saved
- FixedOpening an interior took several seconds longer than needed (the map loaded twice)
- FixedA cell opened before choosing a project stayed without its people and objects, and edits there could not be saved
- FixedPrison cell bars are missing in the editor's view of the Imperial Prison
- FixedSaving a mod could mark the room's ambient sounds as deleted
- FixedThe Data Files window never finished loading its list of plugins
- FixedSome clothes show gaps at the shoulders and waist in the NPC Editor preview
- FixedMost characters show a default skin tone, and some a different hairstyle, than in the game
- FixedSome characters' skin shows black (face, hands or arms) and some hair shows the wrong colour in the NPC Editor and the cell view
- FixedThe Base Form editor's item preview shows a placeholder instead of the item
- FixedSome older tools could show already-saved room edits again after an interrupted save
- FixedReopening a room where you placed objects from the Object Drawer fails with an error
- FixedThe game's own NPCs do not appear when you press Play in an interior
- FixedA mod that only changes the game's existing objects can refuse its next Save to mod
- FixedA project's saved view could miss your latest edits until something refreshed it
- FixedOpening an interior with NPCs logs an animation error once per session
- FixedSome of the game's NPCs log a control-rig error when they load; we are checking whether their pose or face is affected
- FixedLeaving a brand-new empty level asks whether to throw away edits, even though nothing was changed
- FixedClutter such as planters and food could end up in random spots in game; Play now runs the game's item physics so you see where things land before exporting
- FixedNPCs and creatures stood half sunk into the floor
- FixedEdits could be lost if the editor closed unexpectedly or a level was replaced without saving
- FixedCharacter preview had the wrong body, head and skin for Khajiit and Argonians, and bad framing after a race change
- FixedSeveral actions could start at the same moment and get in each other's way
- FixedUndoing a door link did not restore the landing spot, and redo showed doubled doors
- FixedLinking a door right after other work said "The mod is busy right now"
- FixedRecording edits in a real interior could hang or time out
- FixedRestarting the editor could skip saving the session's history
- FixedAfter switching projects, opening any interior was refused with "Wait for Data Files to finish"
- FixedAt startup, some actions gave the wrong waiting message while Data Files were still loading
- FixedNPCs loaded later in a session could be missing their AI and effects
- FixedSaving while editing was blocked gave no message
- FixedThe edit journal could drop an entry when confirming changes
- FixedReading edit history failed if another program was writing to it at the same time
- FixedA rare crash when placing a new object
- FixedAn unsaved NPC draft could come back damaged
- FixedA save that was refused could still show as saved
Known and accepted 1
- AcceptedA background editor can take about 60 seconds to close fully (engine video plugin)