Bug tracker

High breaks every time or can lose work, Medium breaks often, Low is rare or small. High and Medium are fixed right away; Low between milestones.

Open 15
  • HighBeing fixed
    After a save is interrupted, reopening a room can bring back an older object position instead of the latest saved move
  • HighBeing fixed
    Saving a change to some lights' falloff or cone angle fails
  • HighOpen
    Save to mod can refuse a mod that edits some interiors (for example the Leyawiin Mages Guild Library)
  • HighOpen
    Some objects disappear when you press Play in a cell
  • MediumOpen
    Creatures stand with their arms straight out in the editor and in Play preview
  • MediumOpen
    A patch of cave floor is missing in the editor's view of the Natural Caverns
  • MediumOpen
    Editing a container opens the general editor for a moment before the container editor
  • MediumOpen
    Opening Valen Dreth showed his leveled list first instead of going straight to the NPC Editor
  • MediumOpen
    Adding items to a container could leave it loading until you clicked away and back
  • MediumOpen
    Saving an NPC in the NPC Editor did not update the NPC standing in the cell
  • LowOpen
    A save that needs a new character can show a general "busy" message instead of saying why
  • LowOpen
    A door landing spot recorded twice with different positions is not resolved
  • LowOpen
    In a rare case, cancelling a leave after the cell's changes were confirmed can leave Undo unavailable for that cell (your edits are kept)
  • LowOpen
    Closing the editor while background work is still starting can make that work fail instead of finishing
  • LowOpen
    The item editor once showed its preview and stats twice; closing and reopening it fixed it
Fixed 37
  • Fixed
    Moving part of the game's built-in level art could stop the editor from saving any later edits until it was closed, losing them
  • Fixed
    A quick second edit right after another could be skipped and not saved
  • Fixed
    Opening an interior took several seconds longer than needed (the map loaded twice)
  • Fixed
    A cell opened before choosing a project stayed without its people and objects, and edits there could not be saved
  • Fixed
    Prison cell bars are missing in the editor's view of the Imperial Prison
  • Fixed
    Saving a mod could mark the room's ambient sounds as deleted
  • Fixed
    The Data Files window never finished loading its list of plugins
  • Fixed
    Some clothes show gaps at the shoulders and waist in the NPC Editor preview
  • Fixed
    Most characters show a default skin tone, and some a different hairstyle, than in the game
  • Fixed
    Some characters' skin shows black (face, hands or arms) and some hair shows the wrong colour in the NPC Editor and the cell view
  • Fixed
    The Base Form editor's item preview shows a placeholder instead of the item
  • Fixed
    Some older tools could show already-saved room edits again after an interrupted save
  • Fixed
    Reopening a room where you placed objects from the Object Drawer fails with an error
  • Fixed
    The game's own NPCs do not appear when you press Play in an interior
  • Fixed
    A mod that only changes the game's existing objects can refuse its next Save to mod
  • Fixed
    A project's saved view could miss your latest edits until something refreshed it
  • Fixed
    Opening an interior with NPCs logs an animation error once per session
  • Fixed
    Some of the game's NPCs log a control-rig error when they load; we are checking whether their pose or face is affected
  • Fixed
    Leaving a brand-new empty level asks whether to throw away edits, even though nothing was changed
  • Fixed
    Clutter such as planters and food could end up in random spots in game; Play now runs the game's item physics so you see where things land before exporting
  • Fixed
    NPCs and creatures stood half sunk into the floor
  • Fixed
    Edits could be lost if the editor closed unexpectedly or a level was replaced without saving
  • Fixed
    Character preview had the wrong body, head and skin for Khajiit and Argonians, and bad framing after a race change
  • Fixed
    Several actions could start at the same moment and get in each other's way
  • Fixed
    Undoing a door link did not restore the landing spot, and redo showed doubled doors
  • Fixed
    Linking a door right after other work said "The mod is busy right now"
  • Fixed
    Recording edits in a real interior could hang or time out
  • Fixed
    Restarting the editor could skip saving the session's history
  • Fixed
    After switching projects, opening any interior was refused with "Wait for Data Files to finish"
  • Fixed
    At startup, some actions gave the wrong waiting message while Data Files were still loading
  • Fixed
    NPCs loaded later in a session could be missing their AI and effects
  • Fixed
    Saving while editing was blocked gave no message
  • Fixed
    The edit journal could drop an entry when confirming changes
  • Fixed
    Reading edit history failed if another program was writing to it at the same time
  • Fixed
    A rare crash when placing a new object
  • Fixed
    An unsaved NPC draft could come back damaged
  • Fixed
    A save that was refused could still show as saved
Known and accepted 1
  • Accepted
    A background editor can take about 60 seconds to close fully (engine video plugin)